Guild of the Month
Track guild performance during War of Emperium and crown your Guild of the Month
The Guild of the Month system automatically tracks what happens during your War of Emperium sessions — castle captures, player kills, guild attendance — and turns it into a scored leaderboard posted to Discord. Think of it as an automated scoreboard for your WoE events.
How It Works
WoE Starts → Events are logged → WoE Ends → Scores calculated → Leaderboard posted to DiscordEvery time WoE runs on your server, RagnaSync quietly records what happens. When the session ends, it crunches the numbers and posts a leaderboard to your chosen Discord channel. No manual work needed — just configure it once and let it run.
What Gets Tracked
Castle Captures
Which guild broke in first, who captured the castle
Player Kills
PvP kills during WoE, tracked per guild
Attendance
How many guild members are present on each castle map
Castle Ownership
Which guild holds the castle when WoE ends
Hold Duration
How long each guild controlled the castle
Scoring
Guilds earn points based on their performance each session. These points add up across the season to determine the Guild of the Month.
Castle Owner
3
Holding the castle when WoE ends
Longest Defense
3
Longest total time controlling a castle
First Break
2
First guild to capture the castle
Attendance
1
Having enough members present during WoE
Most Kills
1
Highest guild PvP kill count
All point values are fully configurable from your dashboard — adjust them to match what matters on your server.
Seasons
Scores accumulate within a season. When a new season starts, the leaderboard resets and guilds compete fresh. You can manage seasons in a few ways:
Manual
You start new seasons from the dashboard whenever you want
Weekly
Season automatically resets every week
Biweekly
Season resets every two weeks
Monthly
Season resets on the first of each month
When an automatic rotation happens, RagnaSync posts a notification to your GOTM Discord channel announcing the new season.
Advanced WOE Events
By default, every castle on your server counts toward a single GOTM leaderboard. That works great for most servers. But sometimes you want more control — maybe only one of the weekly WoEs should count, or you want a special Christmas event running alongside the regular GOTM. That's what Advanced WOE Events is for.
When you turn on advanced mode, you can create multiple WOE Events side by side. Each event is its own self-contained scoring scope with its own castle set, date range, scoring rules, and Discord channel.
Enabling Advanced Mode
On the Dashboard > Ragnarok > WoE Events page, click GOTM Settings in the header and flip Advanced WoE Events on. The New WoE Event button appears once the setting is saved.
Creating a WoE Event
Click New WoE Event to open the setup form. Fields are grouped into sections on a single page:
Event
Name — what you'll call this event (e.g., "Friday GOTM", "Christmas Event")
Active — an emergency off switch that bypasses dates
Season Counter
Season — the starting season number (usually
1). Read-only after creation; use the per-row Bump Season action to advance it manually.Rollover — when the season counter advances (see below)
Active Window
Starts At / Ends At — optional date bounds. Leave both blank for an event that runs forever; set one or both to restrict when the event scores. Useful for one-off tournaments.
Castles
Multi-select of the castles this event scores. A WoE on a castle that isn't in your event's castle list won't contribute points to this event.
Scoring Overrides (optional)
Five point values that match the defaults from GOTM Settings: Castle Owner, Longest Held, First Break, Attended, Most Kills.
Leave any field blank to inherit the default. Fill any in to override just for this event.
Scoring Eligibility Filter (optional)
A rule a WoE session must pass before it scores for this event. Leave it empty and every active session scores, exactly as before. See Scoring Eligibility Filter below.
Discord Channel
Where this event's leaderboard embed posts. Each event can have its own dedicated channel. Leave blank to use the WoeScript default.
Rollover Modes
Each WOE Event controls how its season counter advances:
None
Season counter never changes. Good for "forever" events.
Manual
You advance the season from the dashboard with the Bump WOE Event Season button.
Monthly Increment
On the first of each month, season += 1. This is the default — matches the classic GOTM rhythm.
Calendar Month
Season equals the current calendar month (1–12). Re-syncs naturally Jan→Dec.
Concurrent Events
A castle can belong to multiple active events. When WoE ends on a shared castle, each event that includes it produces an independent score row. So a capture in your regular monthly GOTM and a parallel Christmas Event both light up their own leaderboards separately.
Bumping a Manual Season
If an event's rollover is set to Manual, click the Bump Season action on the event's row in the WoE Events list. Confirm, and its season jumps by 1. Past scores stay under the previous season for historical leaderboards.
Scoring Eligibility Filter
Ever had one AFK player sitting on an empty castle hand their guild "Castle Owner" points week after week? The eligibility filter fixes that. It's an optional rule on each WoE Event: if a session doesn't pass, that session simply doesn't count for the event — no points, no leaderboard, no Discord post. Sessions that pass score exactly as normal.
You'll find it in the event form, in the Scoring Eligibility Filter section. A filter is built from condition groups:
Conditions within a group must all match (AND).
Separate groups are alternatives — any group matching is enough (OR).
Each condition compares one session stat against a number:
Peak Guild Attendance
The largest headcount any single guild had in one attendance snapshot. A 5v5 fight reads as 5, not 10 — it's per guild, the same way the Attendance award counts heads.
Captures
How many times the castle changed hands during the session
Kills
Total PvP kills during the session
Operators are the usual suspects: ≥, >, =, ≤, <.
A good starter filter is two groups, one condition each:
That reads as "the castle changed hands at least once, or there was real fighting." An uncontested castle with one idle defender fails both groups and quietly drops out of the leaderboard — while every contested castle scores exactly as before.
The filter only affects sessions processed after you save it. Historical scores are never recalculated — if a quiet castle already earned points last week, those points stand. Fix forward, not backward.
Each event has its own filter, so your strict "Friday GOTM" can demand real fights while a casual parallel event accepts everything. An event with no filter behaves exactly as it always has.
Server Configuration
Add these settings to the discord: { } block in your conf/channels.conf:
ragnasync_gotm_enabled
false
Turn GOTM event logging on or off
ragnasync_gotm_channel_id
""
Discord channel ID where leaderboards are posted
ragnasync_gotm_capture_events
true
Log castle capture events
ragnasync_gotm_player_kill_events
true
Log player kills during WoE
ragnasync_gotm_attendance_events
true
Take attendance snapshots during WoE
ragnasync_gotm_attendance_interval
60
Seconds between attendance snapshots
The ragnasync_gotm_channel_id setting syncs to your RagnaSync dashboard automatically when your server connects. You can also set or override it from the dashboard's WoE Events page.
Dashboard
The GOTM UI is split across two pages under Dashboard > Ragnarok:
WoE Events — manage your events
The primary page for creating and configuring events. Shows a table of all WoE Events for your client with their season, rollover mode, active state, date range, castle count, and Discord channel.
Header actions:
New WoE Event — opens the create form (only visible when Advanced mode is on).
GOTM Settings — modal containing the master GOTM on/off toggle, Advanced mode toggle, default point values, attendance threshold, and legacy fallback settings.
Start New Season — bumps the client-level season counter (legacy scoring path only).
Reset Season Scores — permanently deletes score rows for the current season.
Per-row actions:
Bump Season — advances the event's season counter (only shown for Manual rollover events).
Edit — opens the full event form.
Delete — soft-deletes the event (never available on the Default event).
Click any row to jump to its edit page.
WoE Dashboard — view past sessions and leaderboards
Read-only page with two tabs:
Session History — Browse your most recent WoE sessions as expandable cards, with a stats block up top summarizing them:
Min · median · max for Peak Guild Attendance, Captures, and Kills across the listed sessions
An Uncontested count — sessions with zero captures and zero kills
Each session card shows the date and time, the castle, and the season. Click one to expand it and see:
Duration of the session
Which guild owned the castle at the end
Peak Guild Attendance, Captures, and Kills
There's also an event selector at the top of the tab. Pick a WoE Event and every session gets a live PASS / FAIL badge showing whether it would clear that event's scoring eligibility filter — the easiest way to tune thresholds against your server's real history. Sessions on castles outside the event's scope (and events with no filter) show no badge.
Leaderboard — View season rankings with selectors for both the WoE Event and the Season:
WoE Event selector — pick which event's leaderboard to view. Defaults to your Default event. Choose "— Legacy (no event) —" to see pre-advanced historical scores.
Season selector — browse past seasons of the selected event.
Global rankings — total scores across all castles, with last session points.
Per-castle breakdown — expandable details showing how guilds performed on each individual castle.
Discord Leaderboard
After each WoE session, RagnaSync posts an embed to your configured Discord channel that looks something like this:
Example Use Cases
Competitive WoE Server
Run weekly seasons with high point values. Your guilds will fight hard knowing the leaderboard resets every Monday:
Then set Season Rotation to Weekly on the dashboard.
Casual Server
Use monthly seasons and only track castle ownership — skip the kill tracking if PvP isn't the focus:
Tournament Events
Keep seasons on Manual and start a new one for each tournament. Reset scores between events from the dashboard.
Only Score One WoE Per Week (advanced)
Your active guild wants the Friday castle to decide GOTM — not Tuesday or Wednesday. Turn on advanced mode, create a WOE Event named "Friday GOTM" with Monthly Increment rollover, and attach only the castle that runs on Friday. Every other WoE is still recorded in your session history, but only Friday captures feed the leaderboard.
Parallel Special Event (advanced)
You want to run a Christmas Event alongside your regular monthly GOTM. Both should score the same castles, but the Christmas Event has bigger point rewards. Create a new WOE Event named "Christmas 2026", set its Starts At to Dec 20 and Ends At to Jan 2, attach the same castles as your default event, override the scoring (e.g., Castle Owner = 10 instead of 3), and set a different Discord Channel so the Christmas leaderboard posts separately.
Both events score every WoE during the window — your normal GOTM keeps running, and the Christmas leaderboard lights up in its own channel.
Notes
GOTM works with any WoE schedule your server defines — RagnaSync doesn't control when WoE runs, it just listens for events
Multiple castles running simultaneously are tracked independently
If no captures or kills happen during a session (low population), the castle owner still gets their points — unless the event has a scoring eligibility filter that excludes such sessions
Older RagnaSync client versions without the GOTM channel setting will still work — just configure the channel from the dashboard instead
Last updated